Tag Archive | Programming

A new indie game – SimuWorld

A new indie game

A new Journal about the development process of a new indie game.

OpenGL 4.3

Shaders 101: Normals

Shaders 101: Normals (Photo credit: Tiemen Rapati)

Yesterday (6th August 2012) the Khronos Group announced the new OpenGL 4.3 specification.

I was really surprised and happy. A new OpenGL! I’m really a OpenGL fan and doesn’t really like DirectX but that doesn’t matter.
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Pear3DEngine – Yet another design map

A new design map has just been released. The older one was much too old, so we present you the newest and probably best design map you have ever seen! Sarkastisches Smiley

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Pear3DEngine – and now?

The Pear3DEngine logoPear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C++, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and Windows XP are not supported and support is not planned in the future. One goal of the Pear3DEngine Framework is to use the latest and most promising algorithms and techniques from the 3D and IT scene.

This is the description of the engine that you can find on SourceForge. But why a new engine? Are there not enough in the world?

Of course the engine is open source. But is this a right to exist? Read More…

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